Both hub worlds have a gorgeous design, with the feel of the Crystarium being a wonderful contrast to Eulmore-an educational city progressively accepting everyone, reminiscent of areas you’d find in high fantasy work. The secondary hub world is the city of Eulmore-a heavily class divided region which is stunningly decadent on its upper levels, and a literal slum on its lowest one. The flow of the story also follows the pursuits of Garleans, Gaius van Baelsar, and Emet-Selch (two characters you’ll be very familiar with if you’ve been playing since the previous expansions), from where the story left off during Stormblood. With his help, you track down your Scion companions one-by-one and encounter a plethora of new characters along the way. You quickly begin your journey and discover that the state of eternal daylight is tied to powerful beings called “Sin Eaters.” Your A-Team of Scions (my personal favorites being Y’shtola and Alisae) from the previous expansions are adventuring around The First as well, and will join your character on their mission to restore night to each of The First’s regions by defeating the respective “Light Wardens” that prevent nightfall from returning, whom also control the Sin Eaters terrorizing the local populace.Įarly on, your travels will lead you to the first new major hub city, The Crystarium, lead by the mysterious, benevolent Crystal Exarch. Shadowbringers is no exception to this for the first time ever your character is transported out of Eorzea, and to another plane of existence called “The First.” Here you find yourself entrenched in a world without night. Please look forward to it, as the saying goes.One of the things that has always impressed me the most with any online Final Fantasy title (going as far back as Final Fantasy XI) is that Square Enix has always created story content usually absent from many MMORPGs that feels absolutely worthy of the esteemed reputation of most traditional Final Fantasy titles. In fact, the plan is likely to open up pre-orders after that salvo, which could possibly reveal the actual release date of Final Fantasy XVI. Instead, Yoshida wants the next showing to be so monumental that everyone will rush out to buy the game. You’re going to be able to play it once it’s out anyway.” So true! I love how blunt he is sometimes, and how he seems to have more freedom than a lot of other developers to say what he wants (he’s earned it). I want to show you guys something, but hope you can understand. In the words of Yoshida: “I was thinking of showing something for Tokyo Game Show, but I don’t think we can meet that deadline, probably. That said, don’t count on it showing up at TGS this year. As several readers have noted, English voicework is typically done near the end of development, and future work on Final Fantasy XVI may involve tying up loose ends/wrapping up any bugs and the like. No “logo” teases at E3 here!Īpparently Yoshida is putting his reputation to work too, as he recently revealed during the Final Fantasy XIV 14-hour broadcast (as spotted by Gematsu) that “scenario work is nearly complete, and that voice work is in its final stages.” That’s pretty significant. Take the initial teaser for Final Fantasy XVI instance: it was actually pretty detailed and gave us a look at the game inside and out. H e typically doesn’t show his hand unless he can back it up, and unlike any number of Square Enix projects in past years, he isn’t keen on announcing things too early. A lot of folks who don’t play Final Fantasy XVI likely don’t understand the power of Naoki “Yoshi-P” Yoshida.
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